Home >> Games >> Roleplaying >> Live Action >> Fantasy >> Amtgard


  Europe
  North America
   

  Households and Companies
       



Amtgard occurs as live-action fantasy roleplaying and boffer combat game. A term is as well wont to refer to the official organization that hosts & oversees gameplay.

History

Amtgard as an organization was founded inside El Paso, Texas in 1983, though a system utilized come out up to now to prior to that, even evolving from either the rulesets utilized by Emarthnguarth. A big concentrations of Amtgard chapters come around Texas & a Central United States, but groups come incurred throughout a United States besides when within Croatia, Japan, Finland, Germany, Korea, Russia, and Sweden.

Amtgard has given birth to two or three sliver groups, notably a High Fantasy Society.

Ruleset

Character creation inside Amtgard is class-depending; that is, players order the "template" pilot by having pre-established abilities, similar to systems utilized by Dungeons and Dragons and other tabletop roleplaying games. Players may increase the abilities of their characters by running higher around level; a streaming video player's level is determined per length of game period it stand played that particular class.

A primary focus of the system of the game is combat. A abilities of the classes come typically related combat. Non-combat orientated talents & attributes come left as much as a imagination & actual capabilities of the players & are non covered by specific system.

Amtgard combat is resolved by using actual physical combat, though there are occasionally rule out place to enhance safety. A weapons come similar to boffer weapons (albeit held to the great deal higher standard of safety & quality) however a streaming video player's physical ability, like than game-depending attributes when by using extra LARPs, determines the effect allowing a more naturalistic personal experience. Despite this, injuries come quite uncommon due to the rigorous attention paid to safety. Amtgard combat is nigher thereto of the Society for Creative Anachronism than the other "stylized" forms utilized by groups like NERO or Dagorhir.

A single big difference between Amtgard & games like NERO is that combat in Amtgard is hit-location depending instead of hit-point depending. The hit from either the weapon doesn't decrease the "hit point" sum, however instead disables a location stricken. a blow to the arm or even leg disables the limb & a blow to the trunk kills the streaming video player.

Battle games range from either 1-in-person-to-person tournaments to team battles of 40 or even fifty humans to mass warfare by owning hundreds of players. A big "grand melees" come held at a major annual cases & may incorporate for instance hundreds of members from either several different chapters. On the other hand, written "quests" potty require upright the twelve or even ii participants, & might require puzzles also when combat.

Setting

Unlike several more fantasy roleplaying games, Amtgard has there is no constituted "backstory" to its globe. A setting encourages & incorporates elements of historical Europe and Asia as well as a high and low fantasy genres.

Society

Amtgard hwhen the ethnical side too, emphasizing various ethnical fairs & competitions also as various forms of originative expression.

each significant structures within Amtgard culture come a Fighting Company & a Domestic, both voluntary memberships. The Fighting Company is au fond the military structure, lot prefer the "clan" in any multi-streaming video player computer game, whereas a Family is devoted to a few ethnical or even private goals, like the arts, benevolence, most common interests, etc. Two usually place the high value in contributing to the club as a whole, & typically have a specific mission statement.

Amtgard has the technique of awards & honors according to preceding contributions & accomplishments. There are incremental awards for completely rather arts & crafts, ranging from either sewing to singing to armor smithing.

Organization

The most common theme of medieval and fantasy feudalism runs through potentially a official level. Amtgard sub-chapters come usually organized by size, using little groups (known as diversely the "shire," "barony," or "duchy," depending on a total of active members) sorted under the big or even older chapters, known as "kingdoms." Each sub-chapter is contractually attached to abide per offical System of Play (presently version Sevener.Cipher) & is sponsored & supported by one of a Amtgard kingdoms.

A kingdoms, along by owning their primary locations, come:

A Kingdom of the Burning Lands, El Paso, Texas A Ethereal Kingdom, Central Texas A Kingdom of Dragonspine, Las Cruces, New Mexico A Kingdom of the Emerald Hills, Dallas, Texas A Kingdom of the Golden Plains, Amarillo, Texas A Kingdom of Goldenvale, Nashua, New Hampshire A Empire of the Iron Mountains, Colorado A Kingdom of Neverwinter, Florida A Kingdom of the Rising Winds, Indianapolis, Indiana A Kingdom of the Black Spire Washington, Oregon A Kingdom of the Wetlands, Southeast Texas, Louisiana

Amtgard
A non-profit medieval re-enactment group with a fantasy twist. Use boffer weapons with soft "magic" projectiles. Chapters are found all over the world, with large concentrations in Texas and NW United States.

Barony of Barren Donga
Located in Woomera, South Australia. About the group, a members list, calendar of events, and their newsletter.

Interkingdom Rule Committee for Amtgard
To discuss rules changes and clarifications made by the IRCA.

Amtgard Armorers Guild
Resources including a forum for Amtgard armorers working with common and uncommon materials, and equipment.

The Amtgard Atlas
An interactive Atlas of the Amtgard world, portraying actual physical locations of chapters.

The Amtgard Online Record Keeper
Online access to awards and attendance points for participating Amtgard groups - both freehold and kingdom sponsored groups.






© 2005 GeneralAnswers.org